D202 Multimedia (Level 2) SPB issued in 2006 (Crack the code!)
» See the Summative Project Brief (SPB) and teachers’ support notes
The scenario:
The title of this SPB is crack the code. Students are required to create a multimedia game aimed at young children. There will be a secret code of nine letters and/or numbers. The young children will then have to reveal three parts of the secret code. They can then try to crack the code.
The game will start with a splash screen. The users will then see an interactive map – which will be used to move around the game. There will be 3 levels - levels 1, 2 and 3. These levels don’t have to be more difficult as they advance. Each level helps the users to reveal a part of the secret code.
The tasks:
- Students will investigate what exactly is required of them. They will think of the audience, purpose and nature of the information to be conveyed. They will also evaluate existing multimedia products with the hope of getting ideas from them.
- They will create some detailed designs for the final products. They will then identify multimedia assets that will be used in their final products to communicate effectively.
- They will gather original and readymade multimedia assets from a range of primary and secondary sources. They will also edit them to make them suitable for their own specific needs.
- Students will also create then create the final products – a short movie with questions at the end, a video clip of a conversation, a series of puzzles, an interactive map, a splash screen, and game instructions. They need to include a flash movie for users to see if they have cracked the code.
- Students are expected to create a project plan at the start of the project. This plan should be used to monitor progress throughout the project. They will produce an end-of-project review. All the required evidence should be submitted in an eportfolio.
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